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> > you will rewrite huge chunks of your massive codebase

> You're not rewriting Unreal

Do you consider the Unreal engine code to be part of "your codebase"?


It's a dependency .. do you not consider dependencies as part of your codebase?

I think they meant the gameplay side of things instead of the engine

Unity rewrote and discontinued lots of major systems several times in a row in the last 10 years.

I’d be careful before telling people to “get a grip”.


Several times in 10 years, sure. Many times every year, certainly not. I'm getting downvoted, but I stand by my statement.

Strawman. If GP had said “full rewrite” sure. They said “huge chunks of your massive codebase” which is definitely true for unity.



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